So this isn't really a problem since usually you wouldn't be playing this mod as 1 player anyways and the problem is likely to come from the fact that the second area isn't loaded properly. This got solved when I got there with two players (which was not easy being only one person.). Basically while playing in Jolly Roger Bay I found that if you enter the cave area with the treasure chests after having swum through the underwater passageway, when you reach the water surface you'll still be swimming if you only entered this place with 1 of the players and left the other one where you spawn. I thought I'd share something I found that isn't necessarily a bug or problem but in case someone else encounters it I'll share what I found out. Great job and great that you fixed it this quickly!Įdit2: I've played a bit around and tested it, mostly while playing with the camera fixed on one player. If not I guess you could maybe do like with the secret teleport in bob-omb battlefield and make both players teleport to the cannon or have them both being fired out at the same time where P1 is aiming. Anyways, I guess having only P1 use the cannon isn't much of a problem anyways. Using the cannon with player two still seems to be an issue, however I was able to move P2's aim by holding a direction for P1 before and during the time the cannon was aiming, but it only lasted for a while until the camera would cut to P1's position. I don't think many people would use it anyways. *Fixed controllers sometimes switching (hopefully)Įdit: Tried it and it worked on my A2i now! I wasn't able to get it working on the CycloDS, but I don't really care either. *Fixed duplicate messages after collecting stars *Fixed Player 2 spawn overlapping Player 1 in certain stages *Underwater shells are grabbed automatically and released with L/R *Camera follows both players while swimming and flying Anyhow, I think I've done quite a good job of making the controls feel natural, so I think people will get a fair bit of fun out of this one way or another. Unfortunately, there is currently no means to debug DS wireless communications, so that is out of the question unfortunately. Probably not the kind of multiplayer people expected, but anyhow, here it is! Full-game SM64DS in multiplayer, the catch being that it must be played on the one DS system.
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